Games on the Table – Part 9: Dungeon Crawl Classics

In an earlier post I talked about the spinoff, Mutant Crawl Classics, but I have also had the opportunity to play Dungeon Crawl Classics or DCC fra Goodman Games. I really like the approach to fantasy roleplaying the game and its many modules the game supports. It gives the sense of playing basic D&D back in the 80s with dungeon based adventuring tied loosely together, but now with a better set of rules to support this type of gaming. The funnel is a fun way to create characters fast and see, which ones stick around, and the classes all have some very interesting mechanics to support them. For some reason I do not see this as a game for campaign play nor for higher level of playing, and we usually play it as one shots. A strength of the game are the many modules written for the game. They are often quite creative and filled with gonzo ideas, though they often suffer from a lack of monsters, that do not just attack on sight. I have been looking at the Lankhmar campaign setting for DCC, but I have not gotten around to play it.

I plan to play Dungeon Crawl Classics a lot more but mostly as oneshots and games in-between larger campaigns.

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