I am running a Tomb of Annihilation campaign but as with my previous major D&D campaign set in Mystara, I have begun … More
Category: Campaign Design
Tomb of Annihilation – Captains of Chult
Large stretches of Chult are coasts, and with Port Nyanzaru being a port, it is an obvious choice to reach … More
Tomb of Annihilaton – Experts of Chult
Tomb of Annihilation is an interesting campaign module, not just because of the modern attempt to create a hex crawl adventure … More
Tomb of Annihilation – Using the Mystara Setting
This fall’s great adventure for D&D is the Tomb of Annihilation, and I picked up the book with some interest. … More
#RPGaDay2015 – Day 27: Favorite Idea for Merging Two Games into One
Today it is all about merging at #RPGaDay2015 when asked about our favorite idea for mering two games into one. … More
#RPGaDay2015 – Day 24: Favorite House Rule
Today the challenge in #RPGaDay2015 is favorite houserule, and I will pitch in with a few thoughts on my own. Houserules … More
#RPGaDay2015 – Day 23: Perfect Game for You
Joining in on #RPGaDay2015 in the last moments of the project, where people daily cover a specific subject regarding our … More
Re-Imagining DragonLance – Part 3b
Welcome to my fifth installment in the series on re-imagining DragonLance. In my previous post I revealed that DragonLance is … More
The Hidden History of DragonLance – Part 2
In my previous post I argued, that DragonLance is really not fantasy as much as it is a post-apocalyptic science … More
The Hidden History of DragonLance – Part 1
This post is related to my series on re-imagining DragonLance (DL0, DL1, DL2, DL3a). In the re-imagination of the modules, … More