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Roles, Dice and Fun

Roleplaying – not for the faint of heart

Category: House Rule

[Delta Green] Traits and the Corruption of Traits

My Delta Green-campaign uses a bunch of different rules and mechanics. In this post I’ll cover traits, the corruption of … More

[Delta Green] Agent Points – Resources and Missions

Today I’ll cover Agent Points, which allows the players to buy missions, equipment and connections. When watching shows like X-files … More

[Delta Green] Relation-scenes – Getting to know your investigator

In this post I will go into detail with the relation-scenes in my Delta Green-campaign. Relation-scenes are tied to the … More

[Delta Green] Decline and Humanity

This post is inspired by this post about the rewards of risk and the comments at Casting Shadows. It is … More

House Rule: Background and Origins

This rule is also used in the Night’s Dark Terror-campaign. It is used next to the Farmboy/Citykid-rule. Since both rules … More

House Rule: Farmboy/Citykid – Character Background as an Active Factor

Background for the Rule With this rule I wanted to reflect the difference between growing up in a city or … More

House Rule: Loose and Lazy Initiative

My last post in the series about the house rules for my campaign The Voyage of The Sky Eagle shares … More

Rule of the Day: Telling Stories

We’re almost at the end of the series of house rules for the campaign Voyage of The Sky Eagle. I … More

Rule of the Day: Embarrassing Moments

I am continuing my series of house rules for The Voyage of the Flying Eagle-campaign. This time it as Rule … More

House Rule: Major Flashbacks

Continuing my posts of House Rules from the Flying Ship-campaign: Voyage of The Sky Eagle. Last it was minor flashbacks, … More

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