My Delta Green-campaign uses a bunch of different rules and mechanics. In this post I’ll cover traits, the corruption of … More
Category: House Rule
[Delta Green] Agent Points – Resources and Missions
Today I’ll cover Agent Points, which allows the players to buy missions, equipment and connections. When watching shows like X-files … More
[Delta Green] Relation-scenes – Getting to know your investigator
In this post I will go into detail with the relation-scenes in my Delta Green-campaign. Relation-scenes are tied to the … More
[Delta Green] Decline and Humanity
This post is inspired by this post about the rewards of risk and the comments at Casting Shadows. It is … More
House Rule: Background and Origins
This rule is also used in the Night’s Dark Terror-campaign. It is used next to the Farmboy/Citykid-rule. Since both rules … More
House Rule: Farmboy/Citykid – Character Background as an Active Factor
Background for the Rule With this rule I wanted to reflect the difference between growing up in a city or … More
House Rule: Loose and Lazy Initiative
My last post in the series about the house rules for my campaign The Voyage of The Sky Eagle shares … More
Rule of the Day: Telling Stories
We’re almost at the end of the series of house rules for the campaign Voyage of The Sky Eagle. I … More
Rule of the Day: Embarrassing Moments
I am continuing my series of house rules for The Voyage of the Flying Eagle-campaign. This time it as Rule … More
House Rule: Major Flashbacks
Continuing my posts of House Rules from the Flying Ship-campaign: Voyage of The Sky Eagle. Last it was minor flashbacks, … More