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Roles, Dice and Fun

Roleplaying – not for the faint of heart

Category: Roleplaying

The Art of Using Magic – a house rule for terrifying commoners

Here is an another house rule from the Wizard campaign, whose purpose is to add an extra dimension to spells, … More

Gossiping Ladies – a house-rule about gossiping

This started out as a Rule of the Day and was afterwards changed to a house rule due to its … More

Adding roles and playing to combat

Recently at Sly Flourish-blog it was suggested, that your regular D&D-nights were run as D&D-encounters, and that if you were … More

A Few Thoughts upon Meta-Gaming

I am not sure, I really get it. I’ve read three posts by PensiveandPaper at More Than Dice: post 1, … More

The Everburning Tavern – when characters meet

Recently one of my players playing a wizard, who needed some spare parts from a monster, so what did she … More

The Uses of Points of Light and Greek Myth in D&D

While reading The Uses of Greek Myth a passage about Hercules which made me think of a different approach to … More

The Duration of House Rules

Recently I mentioned that we sometimes play special sessions, where we use house rules for just a single session. Here … More

Being the Main Character of the Evening

Even heroes need rescuing once in a while, and with that the helpers in Princess Bride, Star Wars and Lord … More

The Art of Finding Spellbooks

This is another rule from the wizard-campaign. It was introduced because, we needed some mechanic to handle the acquisition of … More

Thing’s My Master Taught Me

This rule was implemented in the magician-campaign. The purpose of the rule was to illustrate the various traditions at The … More

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