I have been away from this blog, but not from roleplaying. My Danish blog is very much alive, and for the last few years I have been organizing a living campaign at Danish conventions using the OSR-clone, Hinterlandet (“The Hinterlands”), that I developed, and the living campaign has also worked as a huge playtest. Everything, though, was written in Danish. Now I will return to this blog on a more regular basis, than these last years.
From a roleplaying perspective, these are exciting years with more happening now than in many years. D&D has a lot more public through youtube and twitch channels, authors and filmmakers have revealed their past as role-players, and even board games are trying to emulate some of the role-playing experience not just in the shape of dungeon crawlers like Descent: Journeys in the Dark, Myth, HeroQuest, Shadows of Brimstone, Wrath of Ashardalon etc., but also in games using leagcy-mechanics such as Pandemic: Legacy and Gloomhaven, as with games using apps as the GM as in Mansions of Madness, and as in chapter-based puzzle-like games such as T.I.M.E. Stories, Arkham Horror: The Card Game and Mythos Tales as well as escape-room games such as Unlock! and EXIT. Other board games make use of adventuring elements reminding you of ‘choose your own adventure-books’ like Near and Far, Above and Below, Agents of Smersh and This War of Mine. For board gamers, more than 1000 games are published each year (playing 2 new games each day will not be enough).
At the same time, plenty of old RPGs are being reprinted through kickstarter (CoC, RQ, Chill, Unknown Armies, 7th Sea, Delta Green, Judges Guild modules) or getting relaunches (Vampire), while new and cool ones are coming out both in old styles (DCC, Lamentations, Black Hack, C&C), indie-styles (AW 2nd edition, Lovecraftsque, Blades in the Dark, The Clay that Woke) and new styles (D&D 5th, Tales from the Loop, My Little Pony RPG, Coriolis, Fate, TimeWatch, Cypher System).
For analog gamers like me these are great times, and mostly I just don’t have time enough for all these games. Whoever I will try and bring life back to this blog and share my experiences with you, my thoughts and ideas on RPGs. and my projects (and start writing in English again. I always feel clumsy writing in English). See you around.
See you around.