In Tomb of the Lovelorn not Everything is Roses

Entering the Tomb of the Lovelorn is stepping into the vestiges of a wizard’s revenge, as he cursed two lovers to be forever kept separated. Trapped in here are the servants forever to maintain the tomb. For the daring adventurers, they, though, may risk never leaving the tomb again.

Welcome to the seventh adventure to be translated from Danish to English in the line of Hinterlandet (The Hinterlands) modules. The adventure has been adapted to Labyrinth Lord and can be played with most D&D becmi-inspired retro-clones or just with the D&D becmi rules set.

Originally Tomb of the Lovelorn was part of the first line of adventures for The Hinterlands, when the foes in the storyline was The Dragon and The Lich King, and as time progressed and the living campaign advanced the Lich King was defeated. The Tomb then became a source of background information on The Dragon, and it was a place to attempt to retrieve powerful but not too stable magic items.

The adventure is designed to be shorter and faster to play than many of the others, and though the monsters are relatively few, the adventure is known for a few TPKs, as the dangers in tomb are quite lethal. The magic items in the loot should compensate for it.

The adventure can easily be adapted into The Dragon storyline from the adventures Tomb of the Dragon’s Heart and The Flooded Temple.

You can find Tomb of the Lovelorn at RPGDrivethru: Tomb of the Lovelorn.

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