I run several different campaigns. Some are brief lasting a few sessions, others are long lasting running for several years. In the end I have collected a lot of thoughts and ideas as how to create a campaign and run it. Here you will find a compilation of links.
General Thoughts
- Getting the PC’s together [Various D&D-Campaigns]
- Later at the inn – the next adventure [D&D-campaigns]
- Being The Star of The Evening
- Romantic Entanglements in the Campaign [The Wizard Campaign]
- Thoughts Upon Meta-Gaming
- Using Historical Cultures as the Basis [The Mystara-campaigns]
- Using Historical Festivals in the Campaign [The Mystara-campaigns]
Campaign Concepts
- Points of Light and Greek Myth
- Borrowing Rules from Mouse Guard into D&D – part 1
- Borrowing Rules from Mouse Guard into D&D – part 2
Presenting the Campaigns
— in brief:
- The Wizard Campaign and the Reserve Campaign
- The Night’s Dark Terror Campaign and The Delta Green Campaign
— in detail:
The Hoarfrost Dragon Campaign
A Delta Green-campaign using a combination of Call of Cthulhu, Unknown Armies and various House Rules.
Designing the campaign – part 1: Presentation
Designing the campaign – part 2: Investigation and Clues
Designing the campaign – part 3: Rules and Specialized Rules
Designing the campaign – part 4: Structure, Episodes and Story Arc
Designing the campaign – part 5: Cosmology and Reading Books
Designing the campaign – part 6: Threats, Sideplots and Multiple Characters
Designing the campaign – part 7: Playstyles, Rolling Dice and Failures
House Rules
Tricks