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Roles, Dice and Fun

Roleplaying – not for the faint of heart

Category: Campaign Design

B1-9 In Search of Adventure

During the early 80’s a series of modules, the B-series, were published for the good old Red Box (which more … More

[Delta Green] Cell Phones – GM’s Great Joy

The Delta Green-campaign takes place in the present, and since we skip from episode to episode without commenting on the … More

[Delta Green] Episode Guide – Season One

The Hoarfrost Dragon-campaign is episodic in it’s structure. Each mission is thought of as an episode in a tv-show, and … More

[Delta Green] The Many Threats to an Agent’s Life

There are many ways, that an agent can be lost in the field, when Delta Green’s agents battle the Cthulhu … More

[Delta Green] The Secondary Cast – Players Playing NPCs II

This is my fourth post covering how the players play NPCs and other characters than their own PCs in the … More

[Delta Green] The Minor Cast – Players playing NPCs

When playing Delta Green I have the players to handle various roles in the campaign besides their own characters. This … More

[Delta Green] Friendlies, Agents, and Others

How many characters do one play? In my campaigns multiple roles are commonly played by the players. Each campaign has … More

Exploring the Setting while Partying

In connection with the two previous posts about using romance as a plot device and using historical cultures as the … More

Using historical cultures in for your setting

One reason I am such a fan of the good old Mystara-setting is because it uses historical cultures for each … More

Love, devious plots and complicated schemes

Well, this post – What’s Love Got to do with It –  at Geeks Dream Girl got me thinking. How … More

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