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Roles, Dice and Fun

Roleplaying – not for the faint of heart

Category: Mystara

[B1-9] The Clearing of Castle Caldwell

With one of my gaming groups were are playing old D&D-modules. We began with B10 Night’s Dark Terror, which is … More

B1-9 In Search of Adventure

During the early 80’s a series of modules, the B-series, were published for the good old Red Box (which more … More

48 hours later/Back at the Inn

Sometimes the journey home from the dungeon is not that interesting, and sometimes one could just skip it, and sometimes … More

Exploring the Setting while Partying

In connection with the two previous posts about using romance as a plot device and using historical cultures as the … More

Using historical cultures in for your setting

One reason I am such a fan of the good old Mystara-setting is because it uses historical cultures for each … More

Love, devious plots and complicated schemes

Well, this post – What’s Love Got to do with It –  at Geeks Dream Girl got me thinking. How … More

House Rule: Background and Origins

This rule is also used in the Night’s Dark Terror-campaign. It is used next to the Farmboy/Citykid-rule. Since both rules … More

House Rule: Farmboy/Citykid – Character Background as an Active Factor

Background for the Rule With this rule I wanted to reflect the difference between growing up in a city or … More

House Rule: Loose and Lazy Initiative

My last post in the series about the house rules for my campaign The Voyage of The Sky Eagle shares … More

Rule of the Day: Telling Stories

We’re almost at the end of the series of house rules for the campaign Voyage of The Sky Eagle. I … More

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