New Nordic Dungeons & Dragons has previously looked at the design of dungeons in a new light, light style decorated … More
Category: RPG Design
The Nature of Secret Doors is to be Found
In roleplaying games there is a pleasure in finding objects, that are supposed to be hidden. When playing Call of … More
Passive Perception in D&D – A bit of a rant
“As you walk down the forest path, you feel the warmth from the sun, and hear the birds singing. You … More
Tomb of Annihilation – Captains of Chult
Large stretches of Chult are coasts, and with Port Nyanzaru being a port, it is an obvious choice to reach … More
Tomb of Annihilaton – Experts of Chult
Tomb of Annihilation is an interesting campaign module, not just because of the modern attempt to create a hex crawl adventure … More
Dungeon Crafting: Breaking Down Walls
Dungeons have been likened to flow charts. As in-fiction tools to structure the game leading the characters from one room to … More
Wandering Monsters as an invitation to role-play
For or against wandering monsters? Are they an important part of the game or are they disrupting the game? In … More
Sound and Noise in RPGs – When magic and monsters can hear you
Sometimes they hear you. Then they come for you. This is an article on how sound and noise can play … More
Design Principles for a Hinterlands Dungeon
There are many guides and posts on building an exciting encounter or creating a three-act structure or five room dungeon … More
Strange Tales for Roleplayers: Haunted Games
“No one plays Whispering Vault any longer. It has become a ghost town. Last time I visited it, it was … More