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Roles, Dice and Fun

Roleplaying – not for the faint of heart

Category: RPG Design

New Nordic Dungeons & Dragons Potion

New Nordic Dungeons & Dragons has previously looked at the design of dungeons in a new light, light style decorated … More

D&D, Dungeons & Dragons, New Nordic Dungeons & Dragons, Potions, roleplaying, RPG

The Nature of Secret Doors is to be Found

In roleplaying games there is a pleasure in finding objects, that are supposed to be hidden. When playing Call of … More

Call of Cthulhu, D&D, game design, hidden, RPG, secret doors

Passive Perception in D&D – A bit of a rant

“As you walk down the forest path, you feel the warmth from the sun, and hear the birds singing. You … More

D&D, game design, hidden, passive perception, Pathfinder, roleplaying, RPG, secret doors

Tomb of Annihilation – Captains of Chult

Large stretches of Chult are coasts, and with Port Nyanzaru being a port, it is an obvious choice to reach … More

Captains of Chult, Chult, D&D, Dungeons & Dragons, Expedition Crew, Mystara, RPG, Tomb of Annihilation

Tomb of Annihilaton – Experts of Chult

Tomb of Annihilation is an interesting campaign module, not just because of the modern attempt to create a hex crawl adventure … More

Chult, D&D, Dungeons & Dragons, Expedition Crew, Experts of Chult, Mystara, RPG, Tomb of Annihilation

Dungeon Crafting: Breaking Down Walls

Dungeons have been likened to flow charts. As in-fiction tools to structure the game leading the characters from one room to … More

Dungeon Craft, Dungeon Design, Dungeon Master, roleplaying

Wandering Monsters as an invitation to role-play

For or against wandering monsters? Are they an important part of the game or are they disrupting the game? In … More

Dungeons & Dragons, Hinterlandet, OSR, roleplaying, The Hinterlands, Wandering Monsters, When not to use wandering monsters

Sound and Noise in RPGs – When magic and monsters can hear you

Sometimes they hear you. Then they come for you. This is an article on how sound and noise can play … More

Hinterlandet, Magical Items, roleplaying, RPG, The Flooded Temple, The Hinterlands, Tomb of the Dragon's Heart, Tower of the Star Watcher

Design Principles for a Hinterlands Dungeon

There are many guides and posts on building an exciting encounter or creating a three-act structure or five room dungeon … More

D&D, Dungeon Design, Dungeons & Dragons, Grave of the Alchemist, Hinterlandet, One Night Amongst the Necromancers, OSR, Palace of Sweet Dreams, RPG, The Hinterlands, Tower of the Star Watcher

Strange Tales for Roleplayers: Haunted Games

“No one plays Whispering Vault any longer. It has become a ghost town. Last time I visited it, it was … More

roleplaying, RPG, Strange Tales for Roleplayers

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