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Roles, Dice and Fun

Roleplaying – not for the faint of heart

Category: Night’s Dark Terror

A Brief Visit to X2 Castle Amber

This module is fun, weird and rather deadly. Castle Amber is an old module heavily based on Clark Ashton Smiths … More

Playing the various D&D-versions – and which Spelljammer module to play?

For a long while we played in one of my groups the old D&D-modules (B-series) with the 4th ed. D&D … More

Life and Death – How I Threatened Their Lives

Recently Level 30 Yinzer described her attempt at offing a character, and how she found that difficult. This caused some … More

B1-9 In Search of Adventure

During the early 80’s a series of modules, the B-series, were published for the good old Red Box (which more … More

48 hours later/Back at the Inn

Sometimes the journey home from the dungeon is not that interesting, and sometimes one could just skip it, and sometimes … More

Using historical cultures in for your setting

One reason I am such a fan of the good old Mystara-setting is because it uses historical cultures for each … More

House Rule: Background and Origins

This rule is also used in the Night’s Dark Terror-campaign. It is used next to the Farmboy/Citykid-rule. Since both rules … More

House Rule: Farmboy/Citykid – Character Background as an Active Factor

Background for the Rule With this rule I wanted to reflect the difference between growing up in a city or … More

House Rule: Loose and Lazy Initiative

My last post in the series about the house rules for my campaign The Voyage of The Sky Eagle shares … More

The Everburning Tavern – when characters meet

Recently one of my players playing a wizard, who needed some spare parts from a monster, so what did she … More

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